Fort Alldead | |
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Area |
East of the Mountains |
Unlocked by |
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Fort Alldead is a location in West of Loathing, east of the Circus. It is revealed when you read the marching orders found at Fort Cowardice.
The Watchtower[ | ]
- A watchtower is accessible as you enter the fort. With disposable binoculars, you can discover a randomly chosen location from the list (not already on your map):
Items[ | ]
Inside the Fort[ | ]
- An old patrol cap is in the trash can (requires Stench Resistance).
- A clue for the Necromancer Journal, and a Nex-Mex book are in the knapsack.
- Pepperoni mold can be harvested from a plant next to the graves (requires Foragin' 2).
Strategy/Privy Building[ | ]
- A rifleman insignia pin is on the floor to the right of the Privy door.
- Four toilets can also be flushed; the third toilet is missing a handle and cannot be flushed.
- With Doc Alice you will find skeleton spoor in the broken toilet.
Barracks/Mess Hall Building[ | ]
- Five footlockers can be found, two unlocked and three locked:
- The first unlocked one contains various military supplies.
- The second unlocked one contains 3 needles.
- The first locked one contains various military supplies.
- The second locked one contains various military supplies.
- The third locked one contains 2 skeleton bones, skull chips, and 2 handfuls of loose teeth
Bad Guys[ | ]
The mass grave | |
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Bad guys
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1 - 4 a skeletal rifleman 0 - 2 a skeletal cavalryman 0 - 2 a skeletal rifleman (strong) 0 - 1 a shot-to-Hell skeleton |
XP (kill) |
20 - 22 x number of bad guys |
Drops
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1old patrol cap 1 of military-grade whiskey army field trauma kit incendiary bullet chemical bullet silver bullet instant grits hard tack smelling salts full canteen 21 of |
- Inside the fort, at the far right there is a mass grave with endless skeletal riflemen to fight
- The number of skeletons you will fight in each combat depends on how often you have done this fight.
# of Fights skeletal riflemen skeletal cavalrymen skeletal rifleman (strong) shot-to-Hell skeletons Total bad guys 1 1 1 2 2 2 3 3 3 4 4 4 5 4 1 5 6 4 2 6 7 4 2 1 7 8 4 2 2 8 9+ 4 2 2 1 9
- 1 The old patrol cap has a 20% chance of dropping in the first 2 fights, and thereafter will drop if you don't have one.
- 2 An additional item has a chance to drop that depends on the number of fights done. At the end of the 2nd fight there is a 33% chance, on the 3rd fight a 66% chance, and will drop for certain on the 4th and beyond.
- In Hard Mode, you are not only limited to 5 fights per day, you also start as if it is your 4th fight.
- With Doc Alice as a pardner, she will suggest you poison the skeletons, using the skeleton spoor to taint the food in the Mess Hall.
- Poisoning the skeletons takes a day, but gives you 100 - 110 XP.
- Inside the Strategy/Privy Building you can place the toy skeletons that you find at Butterfield Ranch on the table next to the map to deploy the skeleton army to one of:
- Gustavson Gulch
- Barnaby Bob's Perfectly Normal Traveling Circus Sideshow (if you've managed to meet Bob, it would seem)
Mad Libs[ | ]
Various random gross items can be found in the kitchen (inside the mess hall):
- You pick up a box at random and read the label.
- "[PICKELED] [OBJECT]"
- [YUCK].
Bucket | Results |
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[PICKELED] |
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[OBJECT] |
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[YUCK] |
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