We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
How to play guide for West of Loathing
|This article is a stub. You can help West of Loathing Wiki by .|
West of Loathing is a turn-based RPG set in a wild west world populated by stick figures. As the player, you first choose your name, gender and optionally species. You are then transported to your room at the family farm where you dream of what you will be, thereby choosing your class: Beanslinger, Cow Puncher or Snake Oiler.
Once you wake up, your adventure begins. Investigate your room, taking note of the convenient poster on the wall which describes the movement keys for your chosen keyboard. You can use the keyboard keys for fine movement, or simply click where you want to go (if you use a mouse). To investigate or use items, simply click on them. A pop-up will give your more information if more actions are possible as well as showing you the keyboard shortcut for the actions. Make sure you click on everything, no matter how insignificant it may seem, just to get a good feel for what interactive objects are available.
Movement[edit | edit source]
For PC-based players, movement follows the conventional WASD keyboard commands by default:
- – to move forward (up the screen)
- – to move left
- – to move backward (down the screen)
- – to move right
Interaction with objects and NPCs[edit | edit source]
To interact with objects or NPCs, simply click on them.
Travelling between locations[edit | edit source]
Your first travelling opportunity occurs once you've checked out your family farm and spoken to your Mom, Dad and kid brother, Rufus. You can then leave the farm on a turnip cart and head for the wide world our west.
Your first port of call happens when you fall off the turnip truck and wake up on the Main Thoroughfare of The Town of Boring Springs. Don't forget to grab that turnip that fell with you! Next, check out the town and meet its inhabitants.
Talking to various NPCs you meet or reading the books, magazines and pamphlets you find, will reveal new locations and map icons for those will be added to your map. Once an icon appears on your map, you can travel to it by clicking on its map icon. You can also choose to simply Wander.
Your pardner[edit | edit source]
Saving[edit | edit source]
Your game is automatically saved so there's no need to do so explicitly. However, this means you can't save and restore.
Combat[edit | edit source]
All fights are turn-based and set on a grid. If you or your pardner are knocked down during a fight, you do not actually die. If your pardner is knocked down, you are on your own for the remainder of the fight. If you are knocked down, the fight ends, giving you a stack of the Angry effect (+3 to Muscle/Mysticality/Moxie). If your stacks of Angry go over your Pain Tolerance (shown on the character page under Grit), you pass out from rage, and wake up back in your room in The Jewel Saloon, with your fullness/drunkeness/spleen reset, and all associated buffs are removed.